When you create a new server/game, you can choose a gamemode called infection. This game mode consists of survival, but at a random point in time, an infection will start, take into acount i thought of this for large servers, when the first player gets infected, a new faction will be created called "infected". This faction would become weaker as it expands, the territory would spawn infected ore that would be needed to build infected blocks, infected blocks regenerate and dont need energy/ammo but they are less powerfull, and the more powerfull ones get lost as the infection spreads. Integrate that into a big survival server, and you would get a situation of Normal Ships battling Infected ships, while getting killed by bioacid?
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