I did a bugfix pass on top of a heavy refactoring on the logic. Logic is a such a heavy topic, I am not quite done with it but almost there. Most important fixes are the starting block, the drone collisions off, and children entity mess up fixed.
On the new feature side I worked on a brand new hinge to replace all the confusing choice we had. I made sure that the hinge axis is on the side of the voxel, made it work with collisions (sorry - but actually it makes constructions easier, no need to find the value where it needs to stop) and more.
All core also have a new standardized look. The spaceship core is now a brick and can be positioned as you want. Press F on it to change its orientation in a UI. Turret, mech and overcraft havent been migrated yet though.
List of latest fixes:
https://github.com/tsunamayo/Skywandere ... s%3Aclosed
Keep track of what is being added and fixed in the game.
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