Search found 91 matches

by Talrey
Mon Dec 04, 2017 3:43 am
Forum: Dev asks
Topic: Energy System and Management
Replies: 67
Views: 24173

Re: Energy System and Management

You're getting me pretty hyped up here, Tsuna, hehe! - Block Spam: the problem as I understand it is that people don't want big boxes of one type of generator block to be the most effective design. The stuff you're talking about with reactor configurations would definitely help with this, since it w...
by Talrey
Mon Dec 04, 2017 12:13 am
Forum: Dev asks
Topic: Energy System and Management
Replies: 67
Views: 24173

Re: Energy System and Management

I like a lot of what's being discussed in here, and I'm excited to see where it goes. Here's a few of my thoughts on power: Power Priority : Tsuna mentioned this in the OP as part of the power over-draw idea, and I really like that. Elite Dangerous uses a similar system: You have System, Weapons, an...
by Talrey
Mon Nov 06, 2017 12:07 am
Forum: Feedback and suggestions
Topic: Weapon Balance Considerations
Replies: 14
Views: 3295

Re: Weapon Balance Considerations

So there's a lot going on in this thread, and I won't address it all because that'd be an essay, but I do have a few thoughts to add. On the subject of heat: rate of fire and reload times should be tied into the heat production. A beam fires continuously, so it should steadily but slowly heat up ove...
by Talrey
Sat Nov 04, 2017 3:56 am
Forum: Dev asks
Topic: Spaceship blueprint information
Replies: 11
Views: 6041

Re: Spaceship blueprint information

Folders! We need to be able to put things in folders. Also, there should be a way to delete blueprints from the list - the existing delete button deletes the object itself, which might confuse people at first. I'd accept having a bit more menu to deal with (selecting a blueprint, then spawning it in...
by Talrey
Sat Nov 04, 2017 3:45 am
Forum: Dev asks
Topic: Seat: How do you want to exit them?
Replies: 14
Views: 6085

Re: Seat: How do you want to exit them?

So far, the seat system has been fine for me, but my seats have mostly been fixed or on sliders. When one does kick me into a wall, it's usually because I exited while the seat was still in the operating position - I pressed exit by accident. This isn't an issue with seats that don't have moving sur...
by Talrey
Mon Oct 30, 2017 12:22 am
Forum: Feedback and suggestions
Topic: Addition and Equals gate logic brick
Replies: 10
Views: 2174

Re: Addition and Equals gate logic brick

Oh man, I could do so much with a comparator / op-amp kind of brick. An equality brick would be lovely too. and and or are fine as they are, minimum and maximum are useful functions for fuzzy logic so I wouldn't change them. I like the idea of a logic node that is like a threshold gate. You can alre...
by Talrey
Sun Oct 29, 2017 11:44 pm
Forum: Feedback and suggestions
Topic: [SUGGESTION] Connected/merge glass for cockpits
Replies: 4
Views: 1203

Re: [SUGGESTION] Connected/merge glass for cockpits

There's two kinds of glass in the game right now; one with a visible border and a slight frost effect, and another that's plain and completely translucent. The first kind does merge together to some extent, but the edge detailing is still there. The second kind works very well for large bridge windo...
by Talrey
Sun Oct 29, 2017 6:17 pm
Forum: Dev asks
Topic: Block placement and rotation
Replies: 23
Views: 8903

Re: Block placement and rotation

I like the idea of being able to rotate the base plane of a block as you're placing it, I'm used to needing scaffolds in games like Minecraft but it's a bit frustrating in Skywanderers despite the much better control system. Why? Because of it, honestly. Minecraft doesn't give you block placement or...
by Talrey
Sun Oct 29, 2017 6:06 pm
Forum: Dev asks
Topic: Quick action wheel
Replies: 23
Views: 8560

Re: Quick action wheel

Full disclosure: I have never gotten "Pick Block" to work. Not once. I've heard stories of it, but it has never worked for me. I'll double-check my bindings in case it somehow got unbound... I like the idea of a radial menu for special actions. I don't want Delete to be in this menu for the same rea...
by Talrey
Sun Oct 29, 2017 5:54 pm
Forum: Dev asks
Topic: New Tool: Delete, Paint, Link
Replies: 41
Views: 14614

Re: New Tool: Delete, Paint, Link

Otter makes a lot of good points. Hotbar fatigue is a real thing in this game. Paint Tool: I really like the idea of a color wheel as long as we can get back to a color easily. Perhaps an eyedropper mode (select the color you're aiming at) or displaying the hex value of the current color? I'd also l...