Search found 36 matches

by PTTG
Mon Dec 11, 2017 6:03 pm
Forum: Feedback and suggestions
Topic: Easy Hinge Setter
Replies: 3
Views: 1261

Re: Easy Hinge Setter

This could also be a toolbar button.
by PTTG
Sat Dec 02, 2017 9:28 pm
Forum: Dev asks
Topic: Energy Fuel
Replies: 33
Views: 23161

Re: Energy Fuel

Antimatter doesn't blow up planets, though. A kilogram of antimatter would be equivalent to a 40 megaton nuclear bomb; in contrast, the Tsar Bomba was a thermonuclear bomb that had an upper limit of around 100 Mt. You need much less than a kilogram of antimatter to fly effective missions through spa...
by PTTG
Sat Dec 02, 2017 7:48 am
Forum: Dev asks
Topic: Energy System and Management
Replies: 67
Views: 27002

Re: Energy System and Management

As far as energy systems go, I figure this makes sense. I figure that engine power and electricity are totally separate things. So you'll need to have generator blocks for the ship that are separate from the engine blocks that move the ship. As far as generator blocks go, I think we'd want to consid...
by PTTG
Sat Dec 02, 2017 7:42 am
Forum: Dev asks
Topic: Energy Fuel
Replies: 33
Views: 23161

Re: Energy Fuel

First, two general thoughts: *If the top tier is "doesn't need fuel," then everything else becomes redundant. I'd steer away from having it all, or else it'll be the only thing people play with. Better to have niches for everything. *Energy production and thrust are really different. Now some though...
by PTTG
Thu Nov 30, 2017 7:29 pm
Forum: Dev asks
Topic: Dual Wield: your take on it!
Replies: 3
Views: 3591

Re: Dual Wield: your take on it!

Actually I was going to suggest something like a dual-handing approach myself. It's nice to have two tools when building a ship, and it can always emulate the current method by keeping the delete tool in your secondary slot. A good compliment for sandbox building would be an "undo" button -- even if...
by PTTG
Thu Nov 23, 2017 7:14 pm
Forum: Feedback and suggestions
Topic: Official Currency Suggestion Thread
Replies: 4
Views: 1159

Re: Official Currency Suggestion Thread

Well, I guess it depends on the game lore in other respects. I personally like energy-backed credits, but the type of currency that makes sense really depends on the society. If it's supposed to be a rare material, it could be elemental Tantalum, which is the rarest stable element in the solar syste...
by PTTG
Sat Nov 11, 2017 6:23 pm
Forum: Feedback and suggestions
Topic: Progression Models for Sandbox Builders
Replies: 2
Views: 970

Re: Progression Models for Sandbox Builders

I heartily agree with this proposal. I hate to add a generic "Agreed" post but really you captured all the critical ideas of the topic and I hope this idea gets spotted.
by PTTG
Sat Nov 04, 2017 4:05 am
Forum: Dev asks
Topic: Spaceship blueprint information
Replies: 11
Views: 6480

Re: Spaceship blueprint information

It'd be nice to have some kind of automatic thumbnail generation.
by PTTG
Wed Nov 01, 2017 7:51 pm
Forum: Feedback and suggestions
Topic: Weapon Balance Considerations
Replies: 14
Views: 3982

Re: Weapon Balance Considerations

There are other considerations.

-How the attack responds to defenses.
-Guidance/unguided.
-Requires operation/operator skill or dumb-fire.
-Scalable / unscalable.
by PTTG
Tue Oct 31, 2017 5:23 am
Forum: Feedback and suggestions
Topic: Addition and Equals gate logic brick
Replies: 10
Views: 2700

Re: Addition and Equals gate logic brick

We could use XOR gates. It's possible to build them out of other gates, but it's not really worth it...