Search found 35 matches

by schlid
Sat Sep 14, 2019 12:06 am
Forum: Game discussions
Topic: old version of the game?
Replies: 3
Views: 2840

Re: old version of the game?

i disagree

- schild
by schlid
Sun Sep 30, 2018 8:20 pm
Forum: Feedback and suggestions
Topic: hey have an idea about roadmaps
Replies: 6
Views: 2034

Re: hey have an idea about roadmaps

that'd be neat tbh. There's a vague roadmap on the kickstarter website but it's been a while and something more up to date would be more apt. https://www.kickstarter.com/projects/sk ... ywanderers
by schlid
Mon Sep 10, 2018 10:16 pm
Forum: Introduction
Topic: Hi from an old gamer
Replies: 2
Views: 2073

Re: Hi from an old gamer

Welcome :) A lot of us came from a lego focused childhood, hope you enjoy your stay.
by schlid
Mon Aug 13, 2018 3:09 am
Forum: Feedback and suggestions
Topic: A Concern: Logic Gate Behavior
Replies: 7
Views: 3105

Re: A Concern: Logic Gate Behavior

i would make a comment regarding the legitimacy of this request but there are some bits i don't understand. regardless it's seems important enough for tsuna to address this +1
by schlid
Sat Jun 02, 2018 8:12 am
Forum: Dev asks
Topic: Logic system refactor
Replies: 45
Views: 13461

Re: Logic system refactor

Hey Tsuna, as promised from your appearance in Discord, here's Talrey & I's (hopefully not too ambitious) Binary wishlist post. Signal visualisation - if logic bricks could glow when there is a 1 signal through it, and be dull/off when a 0 signal is passed through. This would help with real time deb...
by schlid
Wed May 30, 2018 1:10 am
Forum: Dev asks
Topic: Logic system refactor
Replies: 45
Views: 13461

Re: Logic system refactor

A LUA could be optimized to do that, but I could also add a quantitized sensor to the binary circuit: it would only check its value once in a while, and only trigger circuit execution when a condition is met (user definable). Wouldn't this be easier to do with a fuzzy logic system, since it could s...
by schlid
Mon May 28, 2018 11:07 pm
Forum: Dev asks
Topic: Logic system refactor
Replies: 45
Views: 13461

Re: Logic system refactor

Would it be possible to not ditch the fuzzy 0-1 range and also swap over to a current based system? It dont make a lot of sense, what is OFF, what is ON in fuzzy? So the best example I could give to explain this is current strength in minecraft. 0 = off, however anything above this all the way to 1...
by schlid
Mon May 28, 2018 3:16 pm
Forum: Dev asks
Topic: Logic system refactor
Replies: 45
Views: 13461

Re: Logic system refactor

Would it be possible to not ditch the fuzzy 0-1 range and also swap over to a current based system? Going straight to binary, although more familiar with those who've played minecraft starmade etc takes away a lot of the neat things you can do, utilising such a range of values. The fuzzy logic allow...
by schlid
Tue May 15, 2018 4:15 pm
Forum: Dev asks
Topic: Weapon System: Ideas for addons and more
Replies: 64
Views: 16905

Re: Weapon System: Ideas for addons and more

<Your earlier post> In response to your earlier post on the previous page, although you've made some interesting suggestions, I feel like you've made it vastly overcomplicated. You've included concepts like barrel airtightness and so on, whereas it's not even confirmed we'll get Oxygen/Atmospheres ...
by schlid
Thu May 10, 2018 4:02 pm
Forum: Dev asks
Topic: Weapon System: Ideas for addons and more
Replies: 64
Views: 16905

Re: Weapon System: Ideas for addons and more

Your post seems to nail the majority of what I'd have suggested Sen. The customisation is in depth, but allows for somebody starting out to not be at an immediate disadvantage, due to limited knowledge. The only thing I'd add on to what you have said, would be a way to do higher damage to shields, a...