Search found 36 matches

by schlid
Sat Sep 14, 2019 12:06 am
Forum: Game discussions
Topic: old version of the game?
Replies: 3
Views: 4101

Re: old version of the game?

i disagree

- schild
by schlid
Sun Sep 30, 2018 8:20 pm
Forum: Feedback and suggestions
Topic: hey have an idea about roadmaps
Replies: 6
Views: 2791

Re: hey have an idea about roadmaps

that'd be neat tbh. There's a vague roadmap on the kickstarter website but it's been a while and something more up to date would be more apt. https://www.kickstarter.com/projects/sk ... ywanderers
by schlid
Mon Sep 10, 2018 10:16 pm
Forum: Introduction
Topic: Hi from an old gamer
Replies: 2
Views: 3353

Re: Hi from an old gamer

Welcome :) A lot of us came from a lego focused childhood, hope you enjoy your stay.
by schlid
Mon Aug 13, 2018 3:09 am
Forum: Feedback and suggestions
Topic: A Concern: Logic Gate Behavior
Replies: 7
Views: 4176

Re: A Concern: Logic Gate Behavior

i would make a comment regarding the legitimacy of this request but there are some bits i don't understand. regardless it's seems important enough for tsuna to address this +1
by schlid
Sat Jun 02, 2018 8:12 am
Forum: Dev asks
Topic: Logic system refactor
Replies: 45
Views: 20486

Re: Logic system refactor

Hey Tsuna, as promised from your appearance in Discord, here's Talrey & I's (hopefully not too ambitious) Binary wishlist post. Signal visualisation - if logic bricks could glow when there is a 1 signal through it, and be dull/off when a 0 signal is passed through. This would help with real time deb...
by schlid
Wed May 30, 2018 1:10 am
Forum: Dev asks
Topic: Logic system refactor
Replies: 45
Views: 20486

Re: Logic system refactor

A LUA could be optimized to do that, but I could also add a quantitized sensor to the binary circuit: it would only check its value once in a while, and only trigger circuit execution when a condition is met (user definable). Wouldn't this be easier to do with a fuzzy logic system, since it could s...
by schlid
Mon May 28, 2018 11:07 pm
Forum: Dev asks
Topic: Logic system refactor
Replies: 45
Views: 20486

Re: Logic system refactor

Would it be possible to not ditch the fuzzy 0-1 range and also swap over to a current based system? It dont make a lot of sense, what is OFF, what is ON in fuzzy? So the best example I could give to explain this is current strength in minecraft. 0 = off, however anything above this all the way to 1...
by schlid
Mon May 28, 2018 3:16 pm
Forum: Dev asks
Topic: Logic system refactor
Replies: 45
Views: 20486

Re: Logic system refactor

Would it be possible to not ditch the fuzzy 0-1 range and also swap over to a current based system? Going straight to binary, although more familiar with those who've played minecraft starmade etc takes away a lot of the neat things you can do, utilising such a range of values. The fuzzy logic allow...
by schlid
Tue May 15, 2018 4:15 pm
Forum: Dev asks
Topic: Weapon System: Ideas for addons and more
Replies: 64
Views: 24572

Re: Weapon System: Ideas for addons and more

<Your earlier post> In response to your earlier post on the previous page, although you've made some interesting suggestions, I feel like you've made it vastly overcomplicated. You've included concepts like barrel airtightness and so on, whereas it's not even confirmed we'll get Oxygen/Atmospheres ...